

If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. It's still a game where you play as a hacker with a gun, but it's a lot cleaner, there's way less mess blocking your line of sight, and it's just pretty to look at./r/Games is for informative and interesting gaming content and discussions. The remake keeps a lot of the same palette and integrated a bunch of the very crowded UI into the environment. It's quite striking, and makes for a great way to differentiate sections across levels. There are a lot of bright blues, greens, and reds, which contrast nicely with the dark colors used for the design of the Citadel Station. The original System Shock has a familiar level design and user interface, but it's also quite colorful. What struck me the most, however, was the way it looked. This is all fairly typical by modern shooter standards, but to see it implemented here shows Nightdive understood a lot needed to be changed to account for nearly 30 years of game development. The game also features more robust animation for picking up weapons, for example, or throwing grenades.

You can also assign items to quick slots. You do have to click on objects to pick them up, but it's a simple right-click on your mouse, and then you can organize your attached inventory later. You no longer have to drag the screen with your mouse or keep hitting A or D to turn around, and you can pick up objects without having to click and drag with your mouse. The System Shock remake is now a full-blown FPS, with what I assume is a more streamlined control scheme to go along with it. And as a result, we can now check out this Windows Central preview that talks about some of the remake's new features and Nightdive's fondness for remastering old games. Larry Kuperman, the director of business development over at Nightdive Studios, participated in this year's GDC where he showed off some fresh gameplay footage from his team's upcoming System Shock remake.
